Where to get mzulft key




















You can find it by traveling directly South East from Windhelm. Go through the corridor to a room at the end that has a Dwarven Spider in it. The chest in the room contains the key that you need. Go back to the big hall and unlock the door at the top of the stairs. Head up some stairs to another locked door needs key and Paratus Decimius will let you in. At the Oculory[edit] Insert the Crystal into the gap at the bottom of the large ring. When you have done so, the ring will rotate so that the focusing crystal is positioned at the top.

This tunnel leads deeper into the earth, and can be narrow in places. Where the tunnel turns north and widens slightly, a chaurus scuttles back and forth towards the end of the room. At the southernmost point of its patrol route is a small side room containing an unlocked chest, two chaurus egg sacs , a patch of imp stool, and another moonstone ore vein.

The next room contains a Falmer and two chaurus. Up a short incline to the east is a moonstone ore vein. Behind some Falmer fencing is a pair of iron boots, a pair of random gauntlets, a random potion of healing, an apothecary's satchel, and a lute. Opposite is a tent near a pillar to the west with a pickaxe on the ground by the entrance.

Inside the tent is an unlocked chest, a bird's nest containing a pine thrush egg , and an additional pine thrush egg on the ground. Another set of three egg sacs is just to the north, next to a tripwire that will release a claw trap from the pillar. The chaurus may trip it for you, if you get their attention. The path twists west, north, and east, passing two sets of glowing mushrooms on the wall for a total of four to harvest. Along the north side of the corridor heading east, a gap that you can't squeeze through will give you a glimpse of what is to come.

A Falmer stands with its back to you on the other side. A well-placed arrow can kill it, though spells may be more difficult since the slits are so narrow. A spell hitting the near side will draw two Falmer, including the one you can see, to investigate via the eastern end of the corridor. A Synod researcher's corpse lies in the middle of the corridor next to the gap, and another can be spotted in the entrance of the tent visible through the gap.

Keep going east, then turn north into the cavern. The other Falmer patrols directly in front of you as you enter the room. The tent on the lower level contains, aside from the dead researcher, a pine thrush egg, a rock warbler egg , a gourd, and two Falmer swords. Find the tunnel out along the north wall, but be careful, as the next room contains a chaurus directly in your path. Luckily, that's all it contains, aside from plentiful egg sacs and glowing mushrooms.

Head left immediately from where you entered the room to find five sacs grouped together, then jump up and behind them to find a semi-hidden chest.

The next room returns to Dwemer architecture. A Falmer pokes its head into the room from the far side every so often, so be careful as you try your hand at the master-locked door that blocks off the northeast part of the room.

Behind it is a chest, a key to the same room if you have Telekinesis , you can actually grab the key off the table with the spell by positioning yourself against the barred window, negating the need for lockpicking , a lootable skeleton reclining on a bed, and, next to the skeleton, a copy of the Alteration skill book The Lunar Lorkhan.

Head north, then west; a moonstone ore vein hides in the shadowy undergrowth at the turning. Take the first right in the corridor beyond to find an expert-locked door, unlocked with the same key as the master-locked door before.

Inside is a chaurus. A stone bed is on a dais across from the door, with some scrap metal on the ledge above it. To the right, a table holds a Dwarven helmet and an apprentice-locked chest.

Back out in the corridor, continue west. You'll enter a rectangular room with a shallow pool running down the length of it. Two Falmer are visible on the other side of the pool. Head right to skirt around the water, popping into a nook on the way for a random healing potion and a novice-locked chest. The door to the next zone awaits via the northwestern exit from the room, but first head all the way around the pool from the entrance to the southwestern door.

A leveled tension cable will trigger a spear trap from the side, so step back or disarm as you will. Behind the door, a leveled chaurus or chaurus hunter wanders about in a small room. This room contains an unlocked chest, a random potion, and a random potion of fortify Light Armor , as well as a stone bed and the remains of two Dwarven spiders.

Yet another researcher lies in the shadow of some rubble just before the door to Mzulft Aedrome. A Falmer paces restlessly at the top of the ramp just inside this area. A chaurus is just around the corner to the north, and is hard to see until you're nearly to the top of the ramp.

The corridor ends at a tattered banner on the wall flanked by Dwemer metal heads. There are branches both to the left and right, but both paths lead to the same large room. A Falmer patrols from one entrance to the other.

Another is also in the open area on the ground floor. A third and fourth Falmer are by a tent on the second level to the west, and the level above that, respectively. One of the Falmer carries a focusing crystal , and one is the strongest type possible for your level. Don't forget to loot the focusing crystal before moving on, as it is easy to miss and you will have to backtrack after speaking with Paratus Decimius for the quest to advance without it.

The tent on the second level contains a chest, a salmon to harvest, a bird's nest containing a pine thrush egg, and two more loose pine thrush eggs. The northeast corner of the room features a dead Synod researcher and a destroyed Dwarven spider. The room has three exits. To the north is a master-locked door to a dead end with an unlocked chest and a moonstone ore vein among the rubble.

To the west is a locked door that requires the Mzulft observatory key. The key is found at the right path where a Dwarven Centurion is. Since you killed it, go to the dwarven chest, open it, and you get the key for the door.

Don't forget to loot other stuff too! And make sure you take the focus crystal from on of the Falmer. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group. Create a free Team What is Teams? Learn more. Where can I find the key to the door in Mzulft Aedrome? Ask Question. Asked 9 years, 10 months ago. Active 5 years, 11 months ago.



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