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If the player character does not attend, or does not reach the settlement in time, the unattended attack will be resolved off-screen, with the results being reported as on-screen pop up. Failing to defend the off-screen settlement attack successfully will cause temporary damage to various settlement objects, permanent loss of some inventory items, temporary reduction to settlement workshop values power, water, food, etc , as well as temporarily reducing happiness.

All temporary effects auto-heal over time, though the player character can expedite settlement object repairs in person. Increasing the defense rating of the settlement reduces the chance of an attack occurring, as well as increasing the chance of a successful defense, and moderating the damage in the event of an unsuccessful defense.

Several Minutemen quests also include scripted settlement attacks. These attacks use similar mechanics, but with greater rewards and sometimes greater consequences for failure. During an attack, the attackers can damage various settlement objects including turrets, water pumps, purifiers, generators, and crops. If the attack is resolved off-screen and results in a failure, damage will be applied to a random selection of settlement objects. Settlement-related quests will also apply scripted damage to settlements from time to time.

This damage will repair itself over time. Settlement object damage repairs will consume the required materials from the workshop or supply lines automatically; the Sole Survivor can also use the workshop to repair settlement objects manually using some of the materials required to build the object. Damaged settlement objects will no longer perform their functions. For example, a damaged turret will not fire, nor will it contribute to the settlement's defense rating.

Damaged crops, purifiers, and pumps will not contribute to food or water supplies. This can result in a significant further reduction in happiness if a settlement is subject to frequent attacks, so building up settlement defenses is crucial to maintaining a happy settlement. The food and water in these formulas also include that stored in the workbench, meaning that the attack chance may increase for settlements with excess production. Example: If a settlement has 7 food, 6 water, 2 defense, and a population of 5, the attack chance is calculated as follows:.

When a settlement attack is triggered and the quest objective appears and the player character is away from the targeted settlement, there is a chance it will be able to defend itself without the player character's interference, completing the quest objective. The defense strength is capped at , so it's not useful to have more than - population defense when not responding to settlement attacks.

When the random numbers are added to the attack strength and defense strength, the total attack value is capped at but not the defense which can go up to This means that high defense is more likely to win, but even when it's maxed out there is still a fair During a game jam session at Bethesda , programmer Michael Dulany developed a system for building and furnishing player bases, which worked its way into Fallout 4 as the settlement workshop system.

It was on the verge of being cut for a long amount of time during development, but remained in the game and became one of its tent-pole features. Fallout Wiki Explore.

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Citation project Speculation removal Suggested merge and splits Template headquarters Template overview. Explore Wikis Community Central. Register Don't have an account? Fallout 4 settlements. View source. History Talk Fallout 4 overviews.

See also: Fallout 4 expert merchants. See: Fallout 4 settlement objects. Main article: Settler Fallout 4. Main article: Food Fallout 4. See also: Purified water Fallout 4. See also: Generator Fallout 4. Main article: Bed Fallout 4. Main article: Happiness Fallout 4. He knocked together a system that allowed players to build and furnish their own bases. This systems, workshops, ended up being one of the tent-pole features of Fallout 4.

Such an extensive evacuation would become impossible, even if the left were in power, they say. In fact, it would be hard to draw such a map already today, because in the past 50 years the settlements have spread out in the occupied territories, so that nearly , settlers live outside the settlement blocs.

A look at a map from shows five settlements, sparsely populated, beyond the Green Line. Their establishment was sponsored by the Labor Party, which had decided to settle the West Bank, some said for security reasons.

Immediately after the election, there were 38 settlements in the West Bank with a total of 1, residents. A decade later, settler population was close to 50, — in more than settlements. In the years to come, he says, towns were built up throughout the West Bank. Cohen says Ariel Sharon played a major role in expanding West Bank settlements. When Yitzhak Rabin formed his government in , the state stopped building new settlements. But quite a few settlements had already been established and many Israelis flocked to them, she says.

According to Peace Now, there are some 97 illegal outposts throughout the West Bank. Fastest growing settler demographic: Ultra-Orthodox.

Only , settlers lived in predominantly national-religious communities in , while , lived in secular or mixed communities. Apparently, any settler without a job will bring in bits and pieces of junk too. Aesthetics aside, settlements and the objects within serve a functional purpose, fulfilling the needs represented in the bar along the top of the screen in workshop view. Each settlement needs the numbers next to food and water to be higher than the number of settlers who live there.

To increase your food supply, plant crops and assign settlers to manage them. For water, build a few water pumps or — if the settlement is on the coast or contains a large puddle — a water purifier. Power is quantified, and each object has a numerical requirement. Raiders and other attackers will target crops and water supplies so, if you can, make sure the number next to defence is higher than the sum of those next to food and water.

Place your trap, then wire it up to a powered laser tripwire, and connect a terminal to the tripwire so you can set it to only trigger when a hostile steps through.

You can also please your settlers by carrying out neverending Radiant quests tune in to Freedom Radio to find out if any settlements need your help and defending them if they come under attack.

You might need to connect some stairs so your settlers can reach the elevated side, but they usually snap into place quite nicely. Scattered across the Commonwealth are five issues of a magazine called Picket Fences, each of which unlocks a new kind of object for you to construct. If you want to be able to populate your settlements with things like potted plants or patio furniture, keep an eye out.



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